The world lies on the brink of destruction. Only a select few may be able to save it.
In ages past, the world of Spira experienced a golden age of perfection, brought about by an advanced civilization through the use of wondrous machinery called machina..
However, around one thousand years before the present day, a colossal menace known only as "Sin" appeared and sundered all before it. Though a line of summoners have since brought Sin low many times, it inevitably returns in an unending cycle of destruction. In the face of this ever-pervasive threat, the people of Spira flocked to the teachings of Yevon, which tell that Sin is a punishment to those who relied overly on machina.
Tidus is a young Blitzball star that mysteriously finds himself in Spira after his home city of Zanarkand is destroyed by Sin one thousand years in the past. Believing Sin to be the key to returning home, Tidus joins a young summoner named Yuna on her pilgrimage to destroy Sin and bring about the Calm.
Last time she saved the world. This time its personal!
Two years have passed since Sin was destroyed. Since her victory and becoming a high summoner, Yuna has lived on her childhood home of Besaid Island. Then one day, Rikku comes to Besaid and shows Yuna a sphere. The recording is of him. Or is it?
Yuna can't tell whether it's him or just someone who looks like him. If it is him, Yuna might be able to see him one more time. No matter what the truth may be, the answers she finds may change things forever.
FINAL FANTASY X|X-2 HD Remaster takes you into the adventures of Tidus and Yuna in beautiful, remastered HD.
Title: FINAL FANTASY X/X-2 HD Remaster
Platforms: PlayStation®3 & PS Vita
Genre: RPG (Role Playing Game)
Release Date: 21/3/2014
Age Rating: PEGI 12 (PROVISIONAL)
An island in the southern seas famed for its beautiful weaving and temples, as well as for being home to the Besaid Aurochs, the weakest Blitzball team in all of Spira. The island has a visually gorgeous landscape, with the majority of its landmass taken up by mountainous regions. An abundance of exotic tropical trees and flowers grow from the cliff faces, while the peaks are threaded through by a myriad of waterfalls both large and small. Besaid Village looks out over the endless cobalt blue ocean from the highest point on the island, and its inhabitants live out a simple, rustic existence centred on the village’s temple.
Some villagers fish in the local waters from small boats, while more than a few others leave the island for long periods of the year to fish on faraway seas. There is a long-standing local tradition that those setting out on a voyage from the island, will go to the ruins by the mountain pass to pray for a safe journey.
Luca is the second largest and most populous city in all of Spira. Commerce thrives here and the harbour area is a melting pot of people and goods from all over the world. The people of Luca are not as tied down by the teachings of the Yevonite priesthood as elsewhere, displaying a strong independent streak, and there are no shortage of travellers who are drawn to this cosmopolitan atmosphere.
The city is also famous for its Blitzball stadium and the tournaments held at this legendary venue allow fair and even competition, raised above the petty concerns of racial politics. The bustling central plaza is always filled with people, especially during the Blitzball season, and is a hive of activity with fans visiting its many shops and cafes, buying officially branded team merchandise, or riding on the balloons to get a commanding view of the metropolis from the air.
One of the comparatively better kept roads throughout Spira. 800 years ago the great hero Mi’hen, leader of the Crimson Blades that were the forerunner to the modern Crusaders, was accused of treason against the temple and travelled along this road to Bevelle in order to vindicate himself before the authorities. A section of the original road was destroyed by Sin 500 years ago and has been abandoned, with traffic now using the new road that was built to replace it. As the High Road is very long and prone to fiend attacks, travellers find it most convenient to traverse its length on rental chocobos. Those travelling in such a manner should be cautious though, as these temperamental steeds are prone to throw off their riders and try to escape if ridden too roughly. Very occasionally, gigantic monsters that prey on lone chocobos also turn up in the area.
The Moonflow is a great river that divides the continent of Djose into north and south. The river banks are abundant with water plants bearing exotic purple flowers known as moon lillies, and when night falls these attract glowing pyreflies, creating a spectacular vista of cascading light. The waters themselves are incredibly clear, allowing you to see all the way down to the riverbed. An ancient ruin from the age of machina sits submerged in the river flow and gives all who gaze on it a feeling of having received great wisdom. In order to cross the river, ferrymen make use of giant creatures called shoopufs that live close to its banks. Of all the denizens of Spira, it is the aquatic Hypello race, native to this region, that excels in the taming and handling of shoopufs and they traditionally pass down the role of ferryman among their own.
An area inhabited by the humanoid Guado people, who live in underground galleries built amid the roots of giant plants. Guadosalam forms the gateway to the Farplane, a mysterious and otherworldly realm where great numbers of pyreflies gather around gigantic waterfalls, and flit amid fields of beautiful flowers. On the Farplane, merely thinking of a deceased person will cause a vision of them to appear before your eyes, a phenomenon which draws visitors from all across Spira who come seeking communion with the dead. Some come to remember their children who died young, while others seek to confirm the death of a loved one who disappeared without a trace. The reason for visions of the dead appearing in this unearthly place remains a mystery to all.
The Thunder Plains are an infamously hazardous region that is constantly wracked by lightning storms. The sky is blocked by dark black clouds during both day and night, and is shrouded in a thick fog which impedes travellers trying to pass through it. Although technically a plain, the unceasing lightning strikes have gouged massive craters across the landscape, leaving only a narrow corridor that can be safely traversed. The monoliths that dot this unforgiving path are said to be where High Summoner Gandof sealed away fearsome monsters in the ancient past, and are how it got its full name: the Gandof Thunder Plains. It was only in a much later era after Gandof, that people were able to colonise the Thunder Plains and live there in relative safety, thanks to an Al Bhed known as Bilighen who built lightning towers to draw away the worst of the storm’s wrath.
This island lies far across the sea to the west of Macalania. The majority of the landmass is covered by the inhospitable Sanubia Desert and unfit for human habitation, but it is for exactly this reason that the Al Bhed people came here fleeing persecution from the temple. Safe from reprisals, they created the mechanised fortress of “Home” as a haven amid the lairs of the fierce monsters that inhabit the desert sands. This technological edifice still functions as a symbol of unity for the Al Bhed to this day. Emergency supply boxes and way posts written in the Al Bhed language also appear, to provide great help to travellers going between Home and the other areas of the parched island. The only region of Bikanel which the Al Bhed’s archaeological teams have not yet managed to penetrate, is a mysterious sand basin dotted with cacti that is perpetually shrouded by fierce sandstorms.
The final obstruction on the road to the holy land of Zanarkand is none other than the blessed mount Gagazet. The Ronso tribe protect the mountain from their homes in its snow covered foothills and regard it with great respect, always referring to it in reverent tones. Any Summoner or guardian who comes this far on their pilgrimage will doubtless already have been through many harsh trials and tribulations but few are ready for the mountain, their resolve sapped by constant ferocious blizzards and all sense of direction lost amid the narrow paths that criss-cross it’s icy peaks. The makeshift gravestones that litter the mountain road attest to the tragic fate of those who perished here with their mission yet unfulfilled.
Built over the ocean, Zanarkand is a mighty technological metropolis. Its many stunning vistas make use of the surrounding water, such as the sparkling currents washing along the mountainous sides of densely packed skyscrapers or the colossal arch of ocean spray that frames the cityscape. Such marvels are made possible by a harmonious marriage of advanced technology and a fervent dedication to aesthetics. Also known as “the city that never sleeps”, Zanarkand reveals its true lustre and vibrancy only once the sun goes down. The people chatter excitedly, wandering between holographic projections and the illuminated city streets, while fans who have failed to get a ticket for the night’s Blitzball game gather in the stadium precincts. An empty peace, far removed from concerns of war or strife permeates the city and its people.
A natural paradise island covered in tropical plants, and surrounded by clear blue seas. Several important ruins from the Age of Machina still remain at various points across the island, which despite its modest size manages to hide many intriguing secrets. Due to its isolation across the seas, Besaid remains largely unaffected by the situation on the mainland, and the lives of the people there have not changed much since the onset of the Eternal Calm.
Besaid Village, the lone settlement on the island, is where Yuna grew up and in recent times there has been a never-ending stream of people who have come to seek an audience with the “High Summoner”. At present Yuna is away on a journey and the island continues its peaceful, untroubled existence.
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FINAL FANTASY® X/X-2 HD Remaster © 2001-2004, 2013, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA. ILLUSTRATION : © 2001, 2003 YOSHITAKA AMANO
Published by Square Enix Ltd. Developed by Square Enix Co., Ltd.
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